GGP Rating

It’s our tailor-made performance index that helps us assess CS:GO players using statistical analysis of in-game statistics.

Rating distribution

No matter what kind of player or esport fan you are, you always have quick access to see what was your overall match performance. You can compare stats to your teammates/opponents, or simply see what was the rating of your favorite player in a given game.

Current solutions are unclear and don't illustrate your performance in a transparent and understandable way. That's why we wanted to create a universal performance index understandable for both professional players and beginners.

Our approach uses advanced statistical methods to count ratings, taking into account several raw statistics like regular kills/deaths, opening kills/deaths, utility efficiency, teammates kills, etc., weighted according to a positive or negative influence on the game result.

Analyzing hundreds of games, our Data Science team prepared a 1 to 10 scaling system, where 6.0 is the starting point and 10 is the highest score, separately for both sides Terrorists and Counter-Terrorists.
Playing 6 rounds on one side is obligatory to get a rating - so when you lose 16-2 you won't get a CT rating if you started on the Terrorist side.

After all, a GGP Rating is counted as the weighted mean of both sides ratings, weighing by Your team result, so players could be rewarded for team-play and final match result instead of individual performance and playing just for frags. The ratings are color-coded so that users can understand the impact of a player at a glance.

1.0 - 2.0
2.1 - 6.4
6.5
6.6 - 10.0

All charts are Pro-players’ based. For Virtual Coach, a players charts may be different.

Performance aspects

Based on the key elements of gameplay, we have determined nine aspects of a player's style of play that describe his strengths and weaknesses. Using these aspects we built a graph showing the player's performance in a match, over the time period, on a specific map, or even on specific match sides.

Aggression

How aggressive the player is. Early attacks, looking for duels.

Positioning

Determines how players move on the map and use its topology to gain an advantage.

Aiming

Track how precisely players shoot and hit their opponents.

Pace

Describes player's pace of play in relation to the situation.

Rotations

Measures how players responds to the situation on a map.

Utilities

Correct and efficient utility usage is key to becoming a successful player.

Sniping

Rates player skills with AWP, Scout, or auto-sniper rifles.

Clutches

A grade of player's performance in 1vX situations

Teamplay

Learn how players works with their team and how they respond to different tactics.

Aggression

Aspect combines multiple components. Early distance shows how quickly the player is covering the distance in the first stages of the round to engage in fights with enemies. Opening KD, which shows how often the player acts as an entry fragger and measures the participation in opening duels.

Player roles

We evaluate a player's style of play by assigning him to one of five predefined roles that determine the execution of particular tactical objectives in the team.

Awper

Sniper duels and occupying and defending key sectors of the map.

Rifler

Large range of purchased equipment, quite an aggressive style of play.

Support

Collecting assists, building an economy, throwing good utilities.

Entry Fragger

Dictates the pace of the game, frequent opening situations.

Lurker

Low pace of play, killing enemies who didn't even see him.

What’s your role?
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