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Ancient is a visually stunning map set in a mysterious ancient civilization, combining lush vegetation with ancient structures. Understanding the layout is essential for players to make informed decisions during matches. We'll explore the three main areas, bomb sites A and B, and the mid-section, providing an overview of their unique characteristics.
The easiest way to train all grenades in CS:GO is to join GGPredict's nades training challenges, where you can learn new smokes, incendiaries, and flashes and check your knowledge in the "Challenge" mode, where you have to throw perfect grenades for each side of the map.
In CS:GO, a jumpthrow bind is a configuration that allows players to consistently execute precise grenade throws while jumping. It is a useful technique for throwing grenades over obstacles or onto specific spots with greater accuracy.
A jumpthrow bind combines two actions: jumping and releasing the grenade. By binding these actions to a single key press, players can consistently execute the jumpthrow without the need for precise timing. It ensures that the grenade is released at the optimal point in the jump, resulting in a more accurate throw.
To bind a jumpthrow, go to console (def. ~) and paste this code and press Enter:
alias "+jumpthrow" "+jump;-attack"; alias "-jumpthrow" "-jump"; bind alt "+jumpthrow"
After that, each time you release a nade and press ALT, your grenade will be thrown at the optimal point in the jump.
Here you can find all smokes, Molotov cocktails, and flashes to enter the B side of the Anubis map.
A Main Smoke from Mid
Type: Smoke; Throw type: Throw
A Site Flash from Heaven
Type: Flash; Throw type: Throw
A Site Molotov from Canal
Type: Molotov; Throw type: Jumpthrow
A Site Smoke from Boat
Type: Smoke; Throw type: Throw
A Main Smoke from CT Spawn
Type: Smoke; Throw type: Jumphrow
Heaven Smoke from Close to the door
Type: Smoke; Throw type: Run + Throw
Heaven Flash from Walkway
Type: Flash; Throw type: Run + Throw
Heaven Smoke from Canal
Type: Smoke; Throw type: Run + Throw
Platform Smoke from Boat
Type: Smoke; Throw type: Run + Throw
Stairs Molotov from Boat
Type: Molotov; Throw type: Run + Throw