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Most important grenades on Ancient - A Side and Mid
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Most important grenades on Ancient - A Side and Mid

26.06.2023, 17:14

One of the critical aspects of gameplay in Counter Strike: Global Offensive is utilizing grenades effectively. In this article, we will delve into the intricacies of throwing grenades on the A-side and Mid of the Ancient map in CS:GO, equipping you with valuable knowledge to dominate your opponents.

Understanding the Ancient Map

Ancient, introduced in 2021, quickly became a fan-favorite due to its unique layout and diverse gameplay opportunities. The map presents a dynamic battlefield that demands tactical expertise to gain an advantage. Familiarizing yourself with key positions, chokepoints, and potential hiding spots will significantly enhance your grenade usage.

How to train grenades?

The easiest way to train all grenades in CS:GO is to join GGPredict's nades training challenges, where you can learn new smokes, incendiaries, and flashes and check your knowledge in the "Challenge" mode, where you have to throw perfect grenades for each side of the map.

What is jumpthrow and why I have to use it?  

In CS:GO, a jumpthrow bind is a configuration that allows players to consistently execute precise grenade throws while jumping. It is a useful technique for throwing grenades over obstacles or onto specific spots with greater accuracy.

A jumpthrow bind combines two actions: jumping and releasing the grenade. By binding these actions to a single key press, players can consistently execute the jumpthrow without the need for precise timing. It ensures that the grenade is released at the optimal point in the jump, resulting in a more accurate throw.

To bind a jumpthrow, go to console (def. ~) and paste this code and press Enter:

alias "+jumpthrow" "+jump;-attack"; alias "-jumpthrow" "-jump"; bind alt "+jumpthrow"

After that, each time you release a nade and press ALT, your grenade will be thrown at the optimal point in the jump.

Knowledge base

Here you can find all smokes, Molotov cocktails, and flashes to enter the A side and Mid of the Ancient map.

A Main Smoke from CT Spawn

Type: Smoke; Throw type: Jumpthrow

A Main Smoke from Big Box

Type: Smoke; Throw type: Jumpthrow

A Short Smoke from CT Spawn

Type: Smoke; Throw type:

A Short Smoke from Mid

Type: Smoke; Throw type: Jumpthrow

CT Elbow Smoke from Outside A

Type: Smoke; Throw type: Crouch+Jumpthrow

Temple Smoke from Outside A

Type: Smoke; Throw type: Jumpthrow

Elbow Smoke from Cubby

Type: Smoke; Throw type: Throw

Elbow Smoke from Tomb

Type: Smoke; Throw type: Throw

Elbow Smoke from Top Mid

Type: Smoke; Throw type: Throw

Tomb Smoke from T Spawn

Type: Smoke; Throw type: Jumpthrow

Top Mid One-Way Smoke from CT Entry

Type: Smoke; Throw type: Throw

Top Mid Smoke from T Mid

Type: Smoke; Throw type: Jumpthrow

Top Mid Smoke from T Spawn

Type: Smoke; Throw type: Crouch+Jumpthrow

House to Alley Smoke from Mid

Type: Smoke; Throw type: Jumpthrow

Cheetah Smoke from T Spawn

Type: Smoke; Throw type: Walk+Jumpthrow

Cat Smoke from T Spawn

Type: Smoke; Throw type: Jumpthrow

Elbow Molotov from Top Mid

Type: Molotov; Throw type: Jumpthrow

Jungle Molotov from Split

Type: Molotov; Throw type: Run+Throw

Mid Flash from CT Elbow

Type: Flash; Throw type: Run + Jumpthrow

Mid Flash from T Spawn

Type: Flash; Throw type: Jumpthrow

Top Mid Smoke from T Spawn

Type: Smoke; Throw type: Jumpthrow

Bartosz Słodownik
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